Minggu, 22 Februari 2009

Tom Clancy's End War(Ringkasan)

Tom Clancy's EndWar is a real-time tactics game designed by Ubisoft Shanghai for the PlayStation 3, Xbox 360 and Windows platforms. The Nintendo DS and PlayStation Portable versions will feature turn-based tactics instead of the real-time tactics of their console counterparts. It was released on November 4, 2008 in the United States, November 6, 2008 in Canada, and November 8, 2008 in Europe.A Windows version is expected to be released on February 24, 2009.

Story

In 2016, a nuclear attack occurs in Saudi Arabia, killing 20 million people and crippling the world's oil supply. The following year, the United States of America and the European Union sign the historic SLAMS (Space-Land-Air Missile Shield) Treaty, agreeing to co-develop technologies for a comprehensive, interlocking anti-ballistic missile system. The US and EU test launch nuclear salvos against each other, which the SLAMS weapons completely destroy. Emboldened by the success of the tests, the US and EU pronounce "the end of strategic nuclear war," and the world celebrates a new age of peace. But with crude oil at USD 800 a barrel, the EU member-states are forced to consolidate political, economic, and military power to form the "European Federation" in 2018. The United Kingdom and Ireland decline membership, instead merging to form the "New Commonwealth", an ally of the EF. The US and EF regard each other's power as a threat to their own, and the now fractured former allies embark on a costly space arms race with each other. Russia, being the world's new number one supplier of natural gas and crude oil, has its economy skyrocket up with the energy crisis, spending its oil profits on modernizing its armed forces, creating its own missile defense system, and utilizing its new-found power to influence world events.
The militarization of space reaches
its peak in 2018, when the United States reveals plans to launch the Freedom Star space station into high orbit by 2020, in an effort to regain its position as the premier world superpower. While partly designed for civilian research purposes, the station will also house three companies of U.S. Marines, who can deploy anywhere on Earth within 90 minutes. International reaction is extremely negative, to say the least. The E.F. and Russia in particular despise the development, seeing it as a way the U.S. could use to neutralize their portion of anti-ballistic defenses and upset the balance of power. The E.F. withdraw from the already divided NATO in protest
Locations

The game takes place in the same universe as Ghost Recon, H.A.W.X., Rainbow Six and Splinter Cell. Locations include: Washington D.C., Paris, Copenhagen, Three Mil
e Island, La Mancha, Pascagoula, Mississippi, Moscow, Springfield, Illinois, John F. Kennedy Space Center (Featured in the Demo), Arrabida, Brenner Pass, Fort Campbell, Matera (Specifically the E.F. Space Center), Maxwell Air Force Base, Ramstein Air Base, Brooklyn Navy Yard (U.S.S. Regan), Wilstermarsch, Dukovany Nuclear Power Station, Grissom Joint Air Reserve Base, Le CEITO (E.F. Training Facility), Sevastopol, Vlorë (Specifically the Vlorë Refinery), The Bedford Level in Norfolk, England, Rovaniemi, Finland, and the Shenandoah Valley.
In an IGN interview, De Plater said the setting of EndW
ar (as a possible series) is a global battle, but the first installment is focused on the North Atlantic theatre of battle: Europe, Russia and North America. Players will hear reports of events in other parts of the world, such as reactions to the war by the Pope and various other countries, as well as actions in the war that the player takes no part in

Factions
There are 3 playable factions in EndWar


The Russian Spetsnaz Guards Brigade, which is composed of veterans of Russia's many regional conflicts, specializing in heavy weapons and heavy armor. They believe in winning at all costs, while still saving face. A few Rainbow veterans from Eastern Europe serve as Battalion commanders. Their WMD (weapon of mass destruction) is a Fuel-Air Missile
The European Federation Enforcers Corps, which is made up of veteran elite counter-terrorist and peacekeeping forces throughout Europe, especially skilled in urban warfare. While their units are slightly less armored, they are faster than either the JSF's or SGB's. They also excel in electronic warfare, as well as advanced directed energy and microwave weapons. Their ranks notably contain many previous members of the elite counter-terrorist unit Rainbow. Their WMD is a Tactical High Energy Laser.

The United States' Joint Strike Force, led by Ghost Recon main character Scott Mitchell, is modeled after today's Marine Expeditionary Units. The J.S.F. is built aroundsmall, fast units packing a precise punch, and is made up of elite servicemen from all branches of the U.S. Military. They also specialize in access to state-of-the-art stealth technology and battlefield robotics, such as Unmanned Aerial Vehicles and Automated Sentry Drones. Their WMD is a Kinetic Strike. A few veteran Ghost Recon members serve as battalion commanders.

Units

Riflemen: These are standard infantry, and with upgrades they can 'Deep Strike' to any area on the map (for an extra charge of 6 Command Points + the 4 CP for calling them in). They are effective against gunships while they are in cover, as well as against engineers. They can utilize stealth to avoid being spotted by hostiles. They can capture uplink points, but upgrade them slower than engineers. The Russian riflemen are called Wolves, and are part of Spetsnaz. European riflemen are called Kommandos, and are lauded for their diversity, as they stick to the tactics of their original national units, making them extremely difficul to predict. The American riflemen are called Ghosts, and recruited from various aspects of the United States Armed Forces, including Marine Force Recon, SEALs, Army Rangers, Green Berets, Pararescueman (PJ's), and even Ghost Recon teams

Engineers: These are anti-tank troops, although while in cover they are effective against almost everything apart from distant artillery and riflemen. Engineers can plant land mines every 25 seconds, and can also use heavy machine guns as a special ability to damage riflemen and gunships more effectively. The Russian engineers are known as Bears, and part of Spetsnaz, like the riflemen. European engineers are called Grenadiers, and are renowned for their non-lethal weapons. American engineers are referred to as Pioneers, and are equipped with full body armor, although their weaponry is less advanced than their European counterparts.

Transports: These units are effective against gunships and riflemen, and can transport infantry, although they are highly vulnerable to tanks and entrenched engineers. Russia employs the BTR-112 Cockroach, which is described as having the ideal balance of transport and anti-aircraft functions. Europe uses the German AMZ-26 Badger, which is remarkably fuel-efficient, and boasts a lethal heat-ray. America uses the M118 Fastback.

Tanks: Tanks are extremely efficient against most armored vehicles, although they are vulnerable to entrenched engineers, artillery strikes, gunships and minefields. The Russians employ the T-100 Ogre, described as being the World War III equivalent of the Tiger I tank of World War II, and is extremely mine-resistant, apparently to compensate for the lack of Russian mine sweeping technology. The Europeans employ the Panther 1A3, developed by some of the best corporations across Europe, and utilizes an arguably cruel microwave-emitter. The Americans use the M5A2 Schwarzkopf, named after Persian Gulf War general Norman Schwarzkopf.

Gunships: Gunships are fast-attack helicopters that can be used to scout the battlefield for artillery and air strikes, and are also efficient tank-killers. They are nevertheless very fragile, and can be destroyed by transports or entrenched engineers. Russia uses the KA-65 Howler, which is described as being the most armed and armored helicopter in existence. Europe employs the PAH-6 Cheetah, a hydrogen vehicle, which is also equipped with laser-guided missiles for increased lethality. The United States uses the AH-80 Blackfoot, allegedly based on a canceled 2004 design that was recovered during the arms race.

Artillery: Although relatively slow and extremely fragile in close-quarters, artillery can devastate ground units from a distance. The Russians employ the KV-20 Zhukov, a twin-barreled platform allegedly promoted by Vladimir Putin, has a South African design that is less accurate than its foreign counterparts, but with a higher rate of fire. Europe uses the AMZ-50 Marksman, which is the fastest and lightest artillery unit in the world, and has a series of generators linked to the main gun, allowing for the Marksman to charge its own battery whilst firing. America utilizes the M320 Spartan, which is described as being little changed from decades ago, with minor technological improvements.

Mission Supports

There are also three mission supports that can be upgraded:

Air strikes: they damage or destroy units. The European aircraft used for this is the Eurofighter Hailstorm, which is apparently based on the Eurofighter Typhoon and the JAS-39 Gripen. The aircraft for America is the A-20 Razorbacks, a fictional craft resembling a swing-wing F-35 Lightning IIs. Russia's strike fighter is the Su-38 Slamhound, which is based on the Su-47 Berkut (which also appear).

Electronic warfare: disrupts enemy communications, forces the shield down, and immobilizes enemy vehicles and aircraft.

Force Recon: a support that sends a regular army unit to a captured uplink to protect it. It consists of up to two infantry units, two FAVs (Fast Attack Vehicles) unit and two tank units from the regular army.

Mission Types

Missions in the single player campaign are divided into four separate groups based on location or accessibility and are conquest, assault, raid and siege.[15]

Conquest: These battles are most straight forward. You start with three units and have access to reserves which can be called in and off map support. The aim of this mission type is to gain control over half of the uplinks for a five minute period, or destroy all enemies. When over half the uplinks are controlled, DEFCON one initiates and access to WMDs is granted.

Assault: These battles are a straight fight to the death, no taking uplinks, no destroying buildings, the only way to win this battle is to wipe out every last enemy unit.

Raid: These battles are like conquest mode, but you have to sabotage the enemy by destroying half of the key buildings within ten minutes or defend against the enemy for ten minutes, rather than taking uplinks or defeating all enemy forces.

Siege: These battles are exclusive to capital cities and require you to capture or defend a critical uplink identified by being larger than all other uplinks. The attacker must secure the uplink before reinforcements arrive in ten minutes, making the task a lot harder. The defender will be given eight units and must hold on to the uplink for ten minutes time, at which point a large force recon team deploys. Until the timer runs out, the defenders must do without any off-map support, including reinforcements and evacuation choppers, forcing units to fight to the last man. Off-map supports, including WMDs and reinforcements, are half the CP cost.

In all mission types, the player can win by annihilating the enemy force. Also, WMDs can be used.


Sumber: Wikipedia.org

Gambar:Wikipedia.org, gamefaqs.com

Video: Youtube.com